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-rw-r--r--games/hack/hack.mon.c853
1 files changed, 0 insertions, 853 deletions
diff --git a/games/hack/hack.mon.c b/games/hack/hack.mon.c
deleted file mode 100644
index b31c15922c9a..000000000000
--- a/games/hack/hack.mon.c
+++ /dev/null
@@ -1,853 +0,0 @@
-/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-/* hack.mon.c - version 1.0.3 */
-
-#include "hack.h"
-#include "hack.mfndpos.h"
-
-#ifndef NULL
-#define NULL (char *) 0
-#endif
-
-extern struct monst *makemon();
-extern struct obj *mkobj_at();
-
-int warnlevel; /* used by movemon and dochugw */
-long lastwarntime;
-int lastwarnlev;
-char *warnings[] = {
- "white", "pink", "red", "ruby", "purple", "black"
-};
-
-movemon()
-{
- register struct monst *mtmp;
- register int fr;
-
- warnlevel = 0;
-
- while(1) {
- /* find a monster that we haven't treated yet */
- /* note that mtmp or mtmp->nmon might get killed
- while mtmp moves, so we cannot just walk down the
- chain (even new monsters might get created!) */
- for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
- if(mtmp->mlstmv < moves) goto next_mon;
- /* treated all monsters */
- break;
-
- next_mon:
- mtmp->mlstmv = moves;
-
- /* most monsters drown in pools */
- { boolean inpool, iseel;
-
- inpool = (levl[mtmp->mx][mtmp->my].typ == POOL);
- iseel = (mtmp->data->mlet == ';');
- if(inpool && !iseel) {
- if(cansee(mtmp->mx,mtmp->my))
- pline("%s drowns.", Monnam(mtmp));
- mondead(mtmp);
- continue;
- }
- /* but eels have a difficult time outside */
- if(iseel && !inpool) {
- if(mtmp->mhp > 1) mtmp->mhp--;
- mtmp->mflee = 1;
- mtmp->mfleetim += 2;
- }
- }
- if(mtmp->mblinded && !--mtmp->mblinded)
- mtmp->mcansee = 1;
- if(mtmp->mfleetim && !--mtmp->mfleetim)
- mtmp->mflee = 0;
- if(mtmp->mimic) continue;
- if(mtmp->mspeed != MSLOW || !(moves%2)){
- /* continue if the monster died fighting */
- fr = -1;
- if(Conflict && cansee(mtmp->mx,mtmp->my)
- && (fr = fightm(mtmp)) == 2)
- continue;
- if(fr<0 && dochugw(mtmp))
- continue;
- }
- if(mtmp->mspeed == MFAST && dochugw(mtmp))
- continue;
- }
-
- warnlevel -= u.ulevel;
- if(warnlevel >= SIZE(warnings))
- warnlevel = SIZE(warnings)-1;
- if(warnlevel >= 0)
- if(warnlevel > lastwarnlev || moves > lastwarntime + 5){
- register char *rr;
- switch(Warning & (LEFT_RING | RIGHT_RING)){
- case LEFT_RING:
- rr = "Your left ring glows";
- break;
- case RIGHT_RING:
- rr = "Your right ring glows";
- break;
- case LEFT_RING | RIGHT_RING:
- rr = "Both your rings glow";
- break;
- default:
- rr = "Your fingertips glow";
- break;
- }
- pline("%s %s!", rr, warnings[warnlevel]);
- lastwarntime = moves;
- lastwarnlev = warnlevel;
- }
-
- dmonsfree(); /* remove all dead monsters */
-}
-
-justswld(mtmp,name)
-register struct monst *mtmp;
-char *name;
-{
-
- mtmp->mx = u.ux;
- mtmp->my = u.uy;
- u.ustuck = mtmp;
- pmon(mtmp);
- kludge("%s swallows you!",name);
- more();
- seeoff(1);
- u.uswallow = 1;
- u.uswldtim = 0;
- swallowed();
-}
-
-youswld(mtmp,dam,die,name)
-register struct monst *mtmp;
-register dam,die;
-char *name;
-{
- if(mtmp != u.ustuck) return;
- kludge("%s digests you!",name);
- u.uhp -= dam;
- if(u.uswldtim++ >= die){ /* a3 */
- pline("It totally digests you!");
- u.uhp = -1;
- }
- if(u.uhp < 1) done_in_by(mtmp);
- /* flags.botlx = 1; /* should we show status line ? */
-}
-
-dochugw(mtmp) register struct monst *mtmp; {
-register x = mtmp->mx;
-register y = mtmp->my;
-register d = dochug(mtmp);
-register dd;
- if(!d) /* monster still alive */
- if(Warning)
- if(!mtmp->mpeaceful)
- if(mtmp->data->mlevel > warnlevel)
- if((dd = dist(mtmp->mx,mtmp->my)) < dist(x,y))
- if(dd < 100)
- if(!canseemon(mtmp))
- warnlevel = mtmp->data->mlevel;
- return(d);
-}
-
-/* returns 1 if monster died moving, 0 otherwise */
-dochug(mtmp)
-register struct monst *mtmp;
-{
- register struct permonst *mdat;
- register tmp, nearby, scared;
-
- if(mtmp->cham && !rn2(6))
- (void) newcham(mtmp, &mons[dlevel+14+rn2(CMNUM-14-dlevel)]);
- mdat = mtmp->data;
- if(mdat->mlevel < 0)
- panic("bad monster %c (%d)",mdat->mlet,mdat->mlevel);
-
- /* regenerate monsters */
- if((!(moves%20) || index(MREGEN, mdat->mlet)) &&
- mtmp->mhp < mtmp->mhpmax)
- mtmp->mhp++;
-
- if(mtmp->mfroz) return(0); /* frozen monsters don't do anything */
-
- if(mtmp->msleep) {
- /* wake up, or get out of here. */
- /* ettins are hard to surprise */
- /* Nymphs and Leprechauns do not easily wake up */
- if(cansee(mtmp->mx,mtmp->my) &&
- (!Stealth || (mdat->mlet == 'e' && rn2(10))) &&
- (!index("NL",mdat->mlet) || !rn2(50)) &&
- (Aggravate_monster || index("d1", mdat->mlet)
- || (!rn2(7) && !mtmp->mimic)))
- mtmp->msleep = 0;
- else return(0);
- }
-
- /* not frozen or sleeping: wipe out texts written in the dust */
- wipe_engr_at(mtmp->mx, mtmp->my, 1);
-
- /* confused monsters get unconfused with small probability */
- if(mtmp->mconf && !rn2(50)) mtmp->mconf = 0;
-
- /* some monsters teleport */
- if(mtmp->mflee && index("tNL", mdat->mlet) && !rn2(40)){
- rloc(mtmp);
- return(0);
- }
- if(mdat->mmove < rnd(6)) return(0);
-
- /* fleeing monsters might regain courage */
- if(mtmp->mflee && !mtmp->mfleetim
- && mtmp->mhp == mtmp->mhpmax && !rn2(25))
- mtmp->mflee = 0;
-
- nearby = (dist(mtmp->mx, mtmp->my) < 3);
- scared = (nearby && (sengr_at("Elbereth", u.ux, u.uy) ||
- sobj_at(SCR_SCARE_MONSTER, u.ux, u.uy)));
- if(scared && !mtmp->mflee) {
- mtmp->mflee = 1;
- mtmp->mfleetim = (rn2(7) ? rnd(10) : rnd(100));
- }
-
- if(!nearby ||
- mtmp->mflee ||
- mtmp->mconf ||
- (mtmp->minvis && !rn2(3)) ||
- (index("BIuy", mdat->mlet) && !rn2(4)) ||
- (mdat->mlet == 'L' && !u.ugold && (mtmp->mgold || rn2(2))) ||
- (!mtmp->mcansee && !rn2(4)) ||
- mtmp->mpeaceful
- ) {
- tmp = m_move(mtmp,0); /* 2: monster died moving */
- if(tmp == 2 || (tmp && mdat->mmove <= 12))
- return(tmp == 2);
- }
-
- if(!index("Ea", mdat->mlet) && nearby &&
- !mtmp->mpeaceful && u.uhp > 0 && !scared) {
- if(mhitu(mtmp))
- return(1); /* monster died (e.g. 'y' or 'F') */
- }
- /* extra movement for fast monsters */
- if(mdat->mmove-12 > rnd(12)) tmp = m_move(mtmp,1);
- return(tmp == 2);
-}
-
-m_move(mtmp,after)
-register struct monst *mtmp;
-{
- register struct monst *mtmp2;
- register nx,ny,omx,omy,appr,nearer,cnt,i,j;
- xchar gx,gy,nix,niy,chcnt;
- schar chi;
- boolean likegold, likegems, likeobjs;
- char msym = mtmp->data->mlet;
- schar mmoved = 0; /* not strictly nec.: chi >= 0 will do */
- coord poss[9];
- int info[9];
-
- if(mtmp->mfroz || mtmp->msleep)
- return(0);
- if(mtmp->mtrapped) {
- i = mintrap(mtmp);
- if(i == 2) return(2); /* he died */
- if(i == 1) return(0); /* still in trap, so didnt move */
- }
- if(mtmp->mhide && o_at(mtmp->mx,mtmp->my) && rn2(10))
- return(0); /* do not leave hiding place */
-
-#ifndef NOWORM
- if(mtmp->wormno)
- goto not_special;
-#endif NOWORM
-
- /* my dog gets a special treatment */
- if(mtmp->mtame) {
- return( dog_move(mtmp, after) );
- }
-
- /* likewise for shopkeeper */
- if(mtmp->isshk) {
- mmoved = shk_move(mtmp);
- if(mmoved >= 0)
- goto postmov;
- mmoved = 0; /* follow player outside shop */
- }
-
- /* and for the guard */
- if(mtmp->isgd) {
- mmoved = gd_move();
- goto postmov;
- }
-
-/* teleport if that lies in our nature ('t') or when badly wounded ('1') */
- if((msym == 't' && !rn2(5))
- || (msym == '1' && (mtmp->mhp < 7 || (!xdnstair && !rn2(5))
- || levl[u.ux][u.uy].typ == STAIRS))) {
- if(mtmp->mhp < 7 || (msym == 't' && rn2(2)))
- rloc(mtmp);
- else
- mnexto(mtmp);
- mmoved = 1;
- goto postmov;
- }
-
- /* spit fire ('D') or use a wand ('1') when appropriate */
- if(index("D1", msym))
- inrange(mtmp);
-
- if(msym == 'U' && !mtmp->mcan && canseemon(mtmp) &&
- mtmp->mcansee && rn2(5)) {
- if(!Confusion)
- pline("%s's gaze has confused you!", Monnam(mtmp));
- else
- pline("You are getting more and more confused.");
- if(rn2(3)) mtmp->mcan = 1;
- Confusion += d(3,4); /* timeout */
- }
-not_special:
- if(!mtmp->mflee && u.uswallow && u.ustuck != mtmp) return(1);
- appr = 1;
- if(mtmp->mflee) appr = -1;
- if(mtmp->mconf || Invis || !mtmp->mcansee ||
- (index("BIy", msym) && !rn2(3)))
- appr = 0;
- omx = mtmp->mx;
- omy = mtmp->my;
- gx = u.ux;
- gy = u.uy;
- if(msym == 'L' && appr == 1 && mtmp->mgold > u.ugold)
- appr = -1;
-
- /* random criterion for 'smell' or track finding ability
- should use mtmp->msmell or sth
- */
- if(msym == '@' ||
- ('a' <= msym && msym <= 'z')) {
- extern coord *gettrack();
- register coord *cp;
- schar mroom;
- mroom = inroom(omx,omy);
- if(mroom < 0 || mroom != inroom(u.ux,u.uy)){
- cp = gettrack(omx,omy);
- if(cp){
- gx = cp->x;
- gy = cp->y;
- }
- }
- }
-
- /* look for gold or jewels nearby */
- likegold = (index("LOD", msym) != NULL);
- likegems = (index("ODu", msym) != NULL);
- likeobjs = mtmp->mhide;
-#define SRCHRADIUS 25
- { xchar mind = SRCHRADIUS; /* not too far away */
- register int dd;
- if(likegold){
- register struct gold *gold;
- for(gold = fgold; gold; gold = gold->ngold)
- if((dd = DIST(omx,omy,gold->gx,gold->gy)) < mind){
- mind = dd;
- gx = gold->gx;
- gy = gold->gy;
- }
- }
- if(likegems || likeobjs){
- register struct obj *otmp;
- for(otmp = fobj; otmp; otmp = otmp->nobj)
- if(likeobjs || otmp->olet == GEM_SYM)
- if(msym != 'u' ||
- objects[otmp->otyp].g_val != 0)
- if((dd = DIST(omx,omy,otmp->ox,otmp->oy)) < mind){
- mind = dd;
- gx = otmp->ox;
- gy = otmp->oy;
- }
- }
- if(mind < SRCHRADIUS && appr == -1) {
- if(dist(omx,omy) < 10) {
- gx = u.ux;
- gy = u.uy;
- } else
- appr = 1;
- }
- }
- nix = omx;
- niy = omy;
- cnt = mfndpos(mtmp,poss,info,
- msym == 'u' ? NOTONL :
- (msym == '@' || msym == '1') ? (ALLOW_SSM | ALLOW_TRAPS) :
- index(UNDEAD, msym) ? NOGARLIC : ALLOW_TRAPS);
- /* ALLOW_ROCK for some monsters ? */
- chcnt = 0;
- chi = -1;
- for(i=0; i<cnt; i++) {
- nx = poss[i].x;
- ny = poss[i].y;
- for(j=0; j<MTSZ && j<cnt-1; j++)
- if(nx == mtmp->mtrack[j].x && ny == mtmp->mtrack[j].y)
- if(rn2(4*(cnt-j))) goto nxti;
-#ifdef STUPID
- /* some stupid compilers think that this is too complicated */
- { int d1 = DIST(nx,ny,gx,gy);
- int d2 = DIST(nix,niy,gx,gy);
- nearer = (d1 < d2);
- }
-#else
- nearer = (DIST(nx,ny,gx,gy) < DIST(nix,niy,gx,gy));
-#endif STUPID
- if((appr == 1 && nearer) || (appr == -1 && !nearer) ||
- !mmoved ||
- (!appr && !rn2(++chcnt))){
- nix = nx;
- niy = ny;
- chi = i;
- mmoved = 1;
- }
- nxti: ;
- }
- if(mmoved){
- if(info[chi] & ALLOW_M){
- mtmp2 = m_at(nix,niy);
- if(hitmm(mtmp,mtmp2) == 1 && rn2(4) &&
- hitmm(mtmp2,mtmp) == 2) return(2);
- return(0);
- }
- if(info[chi] & ALLOW_U){
- (void) hitu(mtmp, d(mtmp->data->damn, mtmp->data->damd)+1);
- return(0);
- }
- mtmp->mx = nix;
- mtmp->my = niy;
- for(j=MTSZ-1; j>0; j--) mtmp->mtrack[j] = mtmp->mtrack[j-1];
- mtmp->mtrack[0].x = omx;
- mtmp->mtrack[0].y = omy;
-#ifndef NOWORM
- if(mtmp->wormno) worm_move(mtmp);
-#endif NOWORM
- } else {
- if(msym == 'u' && rn2(2)){
- rloc(mtmp);
- return(0);
- }
-#ifndef NOWORM
- if(mtmp->wormno) worm_nomove(mtmp);
-#endif NOWORM
- }
-postmov:
- if(mmoved == 1) {
- if(mintrap(mtmp) == 2) /* he died */
- return(2);
- if(likegold) mpickgold(mtmp);
- if(likegems) mpickgems(mtmp);
- if(mtmp->mhide) mtmp->mundetected = 1;
- }
- pmon(mtmp);
- return(mmoved);
-}
-
-mpickgold(mtmp) register struct monst *mtmp; {
-register struct gold *gold;
- while(gold = g_at(mtmp->mx, mtmp->my)){
- mtmp->mgold += gold->amount;
- freegold(gold);
- if(levl[mtmp->mx][mtmp->my].scrsym == '$')
- newsym(mtmp->mx, mtmp->my);
- }
-}
-
-mpickgems(mtmp) register struct monst *mtmp; {
-register struct obj *otmp;
- for(otmp = fobj; otmp; otmp = otmp->nobj)
- if(otmp->olet == GEM_SYM)
- if(otmp->ox == mtmp->mx && otmp->oy == mtmp->my)
- if(mtmp->data->mlet != 'u' || objects[otmp->otyp].g_val != 0){
- freeobj(otmp);
- mpickobj(mtmp, otmp);
- if(levl[mtmp->mx][mtmp->my].scrsym == GEM_SYM)
- newsym(mtmp->mx, mtmp->my); /* %% */
- return; /* pick only one object */
- }
-}
-
-/* return number of acceptable neighbour positions */
-mfndpos(mon,poss,info,flag)
-register struct monst *mon;
-coord poss[9];
-int info[9], flag;
-{
- register int x,y,nx,ny,cnt = 0,ntyp;
- register struct monst *mtmp;
- int nowtyp;
- boolean pool;
-
- x = mon->mx;
- y = mon->my;
- nowtyp = levl[x][y].typ;
-
- pool = (mon->data->mlet == ';');
-nexttry: /* eels prefer the water, but if there is no water nearby,
- they will crawl over land */
- if(mon->mconf) {
- flag |= ALLOW_ALL;
- flag &= ~NOTONL;
- }
- for(nx = x-1; nx <= x+1; nx++) for(ny = y-1; ny <= y+1; ny++)
- if(nx != x || ny != y) if(isok(nx,ny))
- if(!IS_ROCK(ntyp = levl[nx][ny].typ))
- if(!(nx != x && ny != y && (nowtyp == DOOR || ntyp == DOOR)))
- if((ntyp == POOL) == pool) {
- info[cnt] = 0;
- if(nx == u.ux && ny == u.uy){
- if(!(flag & ALLOW_U)) continue;
- info[cnt] = ALLOW_U;
- } else if(mtmp = m_at(nx,ny)){
- if(!(flag & ALLOW_M)) continue;
- info[cnt] = ALLOW_M;
- if(mtmp->mtame){
- if(!(flag & ALLOW_TM)) continue;
- info[cnt] |= ALLOW_TM;
- }
- }
- if(sobj_at(CLOVE_OF_GARLIC, nx, ny)) {
- if(flag & NOGARLIC) continue;
- info[cnt] |= NOGARLIC;
- }
- if(sobj_at(SCR_SCARE_MONSTER, nx, ny) ||
- (!mon->mpeaceful && sengr_at("Elbereth", nx, ny))) {
- if(!(flag & ALLOW_SSM)) continue;
- info[cnt] |= ALLOW_SSM;
- }
- if(sobj_at(ENORMOUS_ROCK, nx, ny)) {
- if(!(flag & ALLOW_ROCK)) continue;
- info[cnt] |= ALLOW_ROCK;
- }
- if(!Invis && online(nx,ny)){
- if(flag & NOTONL) continue;
- info[cnt] |= NOTONL;
- }
- /* we cannot avoid traps of an unknown kind */
- { register struct trap *ttmp = t_at(nx, ny);
- register int tt;
- if(ttmp) {
- tt = 1 << ttmp->ttyp;
- if(mon->mtrapseen & tt){
- if(!(flag & tt)) continue;
- info[cnt] |= tt;
- }
- }
- }
- poss[cnt].x = nx;
- poss[cnt].y = ny;
- cnt++;
- }
- if(!cnt && pool && nowtyp != POOL) {
- pool = FALSE;
- goto nexttry;
- }
- return(cnt);
-}
-
-dist(x,y) int x,y; {
- return((x-u.ux)*(x-u.ux) + (y-u.uy)*(y-u.uy));
-}
-
-poisoned(string, pname)
-register char *string, *pname;
-{
- register int i;
-
- if(Blind) pline("It was poisoned.");
- else pline("The %s was poisoned!",string);
- if(Poison_resistance) {
- pline("The poison doesn't seem to affect you.");
- return;
- }
- i = rn2(10);
- if(i == 0) {
- u.uhp = -1;
- pline("I am afraid the poison was deadly ...");
- } else if(i <= 5) {
- losestr(rn1(3,3));
- } else {
- losehp(rn1(10,6), pname);
- }
- if(u.uhp < 1) {
- killer = pname;
- done("died");
- }
-}
-
-mondead(mtmp)
-register struct monst *mtmp;
-{
- relobj(mtmp,1);
- unpmon(mtmp);
- relmon(mtmp);
- unstuck(mtmp);
- if(mtmp->isshk) shkdead(mtmp);
- if(mtmp->isgd) gddead();
-#ifndef NOWORM
- if(mtmp->wormno) wormdead(mtmp);
-#endif NOWORM
- monfree(mtmp);
-}
-
-/* called when monster is moved to larger structure */
-replmon(mtmp,mtmp2)
-register struct monst *mtmp, *mtmp2;
-{
- relmon(mtmp);
- monfree(mtmp);
- mtmp2->nmon = fmon;
- fmon = mtmp2;
- if(u.ustuck == mtmp) u.ustuck = mtmp2;
- if(mtmp2->isshk) replshk(mtmp,mtmp2);
- if(mtmp2->isgd) replgd(mtmp,mtmp2);
-}
-
-relmon(mon)
-register struct monst *mon;
-{
- register struct monst *mtmp;
-
- if(mon == fmon) fmon = fmon->nmon;
- else {
- for(mtmp = fmon; mtmp->nmon != mon; mtmp = mtmp->nmon) ;
- mtmp->nmon = mon->nmon;
- }
-}
-
-/* we do not free monsters immediately, in order to have their name
- available shortly after their demise */
-struct monst *fdmon; /* chain of dead monsters, need not to be saved */
-
-monfree(mtmp) register struct monst *mtmp; {
- mtmp->nmon = fdmon;
- fdmon = mtmp;
-}
-
-dmonsfree(){
-register struct monst *mtmp;
- while(mtmp = fdmon){
- fdmon = mtmp->nmon;
- free((char *) mtmp);
- }
-}
-
-unstuck(mtmp)
-register struct monst *mtmp;
-{
- if(u.ustuck == mtmp) {
- if(u.uswallow){
- u.ux = mtmp->mx;
- u.uy = mtmp->my;
- u.uswallow = 0;
- setsee();
- docrt();
- }
- u.ustuck = 0;
- }
-}
-
-killed(mtmp)
-register struct monst *mtmp;
-{
-#ifdef lint
-#define NEW_SCORING
-#endif lint
- register int tmp,tmp2,nk,x,y;
- register struct permonst *mdat;
- extern long newuexp();
-
- if(mtmp->cham) mtmp->data = PM_CHAMELEON;
- mdat = mtmp->data;
- if(Blind) pline("You destroy it!");
- else {
- pline("You destroy %s!",
- mtmp->mtame ? amonnam(mtmp, "poor") : monnam(mtmp));
- }
- if(u.umconf) {
- if(!Blind) pline("Your hands stop glowing blue.");
- u.umconf = 0;
- }
-
- /* count killed monsters */
-#define MAXMONNO 100
- nk = 1; /* in case we cannot find it in mons */
- tmp = mdat - mons; /* index in mons array (if not 'd', '@', ...) */
- if(tmp >= 0 && tmp < CMNUM+2) {
- extern char fut_geno[];
- u.nr_killed[tmp]++;
- if((nk = u.nr_killed[tmp]) > MAXMONNO &&
- !index(fut_geno, mdat->mlet))
- charcat(fut_geno, mdat->mlet);
- }
-
- /* punish bad behaviour */
- if(mdat->mlet == '@') Telepat = 0, u.uluck -= 2;
- if(mtmp->mpeaceful || mtmp->mtame) u.uluck--;
- if(mdat->mlet == 'u') u.uluck -= 5;
- if((int)u.uluck < LUCKMIN) u.uluck = LUCKMIN;
-
- /* give experience points */
- tmp = 1 + mdat->mlevel * mdat->mlevel;
- if(mdat->ac < 3) tmp += 2*(7 - mdat->ac);
- if(index("AcsSDXaeRTVWU&In:P", mdat->mlet))
- tmp += 2*mdat->mlevel;
- if(index("DeV&P",mdat->mlet)) tmp += (7*mdat->mlevel);
- if(mdat->mlevel > 6) tmp += 50;
- if(mdat->mlet == ';') tmp += 1000;
-
-#ifdef NEW_SCORING
- /* ------- recent addition: make nr of points decrease
- when this is not the first of this kind */
- { int ul = u.ulevel;
- int ml = mdat->mlevel;
-
- if(ul < 14) /* points are given based on present and future level */
- for(tmp2 = 0; !tmp2 || ul + tmp2 <= ml; tmp2++)
- if(u.uexp + 1 + (tmp + ((tmp2 <= 0) ? 0 : 4<<(tmp2-1)))/nk
- >= 10*pow((unsigned)(ul-1)))
- if(++ul == 14) break;
-
- tmp2 = ml - ul -1;
- tmp = (tmp + ((tmp2 < 0) ? 0 : 4<<tmp2))/nk;
- if(!tmp) tmp = 1;
- }
- /* note: ul is not necessarily the future value of u.ulevel */
- /* ------- end of recent valuation change ------- */
-#endif NEW_SCORING
-
- more_experienced(tmp,0);
- flags.botl = 1;
- while(u.ulevel < 14 && u.uexp >= newuexp()){
- pline("Welcome to experience level %u.", ++u.ulevel);
- tmp = rnd(10);
- if(tmp < 3) tmp = rnd(10);
- u.uhpmax += tmp;
- u.uhp += tmp;
- flags.botl = 1;
- }
-
- /* dispose of monster and make cadaver */
- x = mtmp->mx; y = mtmp->my;
- mondead(mtmp);
- tmp = mdat->mlet;
- if(tmp == 'm') { /* he killed a minotaur, give him a wand of digging */
- /* note: the dead minotaur will be on top of it! */
- mksobj_at(WAN_DIGGING, x, y);
- /* if(cansee(x,y)) atl(x,y,fobj->olet); */
- stackobj(fobj);
- } else
-#ifndef NOWORM
- if(tmp == 'w') {
- mksobj_at(WORM_TOOTH, x, y);
- stackobj(fobj);
- } else
-#endif NOWORM
- if(!letter(tmp) || (!index("mw", tmp) && !rn2(3))) tmp = 0;
-
- if(ACCESSIBLE(levl[x][y].typ)) /* might be mimic in wall or dead eel*/
- if(x != u.ux || y != u.uy) /* might be here after swallowed */
- if(index("NTVm&",mdat->mlet) || rn2(5)) {
- register struct obj *obj2 = mkobj_at(tmp,x,y);
- if(cansee(x,y))
- atl(x,y,obj2->olet);
- stackobj(obj2);
- }
-}
-
-kludge(str,arg)
-register char *str,*arg;
-{
- if(Blind) {
- if(*str == '%') pline(str,"It");
- else pline(str,"it");
- } else pline(str,arg);
-}
-
-rescham() /* force all chameleons to become normal */
-{
- register struct monst *mtmp;
-
- for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
- if(mtmp->cham) {
- mtmp->cham = 0;
- (void) newcham(mtmp, PM_CHAMELEON);
- }
-}
-
-newcham(mtmp,mdat) /* make a chameleon look like a new monster */
- /* returns 1 if the monster actually changed */
-register struct monst *mtmp;
-register struct permonst *mdat;
-{
- register mhp, hpn, hpd;
-
- if(mdat == mtmp->data) return(0); /* still the same monster */
-#ifndef NOWORM
- if(mtmp->wormno) wormdead(mtmp); /* throw tail away */
-#endif NOWORM
- if (u.ustuck == mtmp) {
- if (u.uswallow) {
- u.uswallow = 0;
- u.uswldtim = 0;
- mnexto (mtmp);
- docrt ();
- prme ();
- }
- u.ustuck = 0;
- }
- hpn = mtmp->mhp;
- hpd = (mtmp->data->mlevel)*8;
- if(!hpd) hpd = 4;
- mtmp->data = mdat;
- mhp = (mdat->mlevel)*8;
- /* new hp: same fraction of max as before */
- mtmp->mhp = 2 + (hpn*mhp)/hpd;
- hpn = mtmp->mhpmax;
- mtmp->mhpmax = 2 + (hpn*mhp)/hpd;
- mtmp->minvis = (mdat->mlet == 'I') ? 1 : 0;
-#ifndef NOWORM
- if(mdat->mlet == 'w' && getwn(mtmp)) initworm(mtmp);
- /* perhaps we should clear mtmp->mtame here? */
-#endif NOWORM
- unpmon(mtmp); /* necessary for 'I' and to force pmon */
- pmon(mtmp);
- return(1);
-}
-
-mnexto(mtmp) /* Make monster mtmp next to you (if possible) */
-struct monst *mtmp;
-{
- extern coord enexto();
- coord mm;
- mm = enexto(u.ux, u.uy);
- mtmp->mx = mm.x;
- mtmp->my = mm.y;
- pmon(mtmp);
-}
-
-ishuman(mtmp) register struct monst *mtmp; {
- return(mtmp->data->mlet == '@');
-}
-
-setmangry(mtmp) register struct monst *mtmp; {
- if(!mtmp->mpeaceful) return;
- if(mtmp->mtame) return;
- mtmp->mpeaceful = 0;
- if(ishuman(mtmp)) pline("%s gets angry!", Monnam(mtmp));
-}
-
-/* not one hundred procent correct: now a snake may hide under an
- invisible object */
-canseemon(mtmp)
-register struct monst *mtmp;
-{
- return((!mtmp->minvis || See_invisible)
- && (!mtmp->mhide || !o_at(mtmp->mx,mtmp->my))
- && cansee(mtmp->mx, mtmp->my));
-}